Overview
Reflection Catcher allows virtual objects to reflect in real studio surfaces.
This simulates polished floors or reflective desks.
Reflection types
Lumen reflections
Lower GPU cost, softer reflections
Planar reflections
Highest accuracy, renders scene twice
What it affects
Only reflections are added to the real image — the virtual reflective surface stays invisible.
Adjustable properties
Reflection strength
Reflection roughness
Normal map distortion
Typical use cases
Studio floors
Glass desks
Polished stages
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